Side projects

Blender 3D modeling and animation

I completed a comprehensive Blender course on Udemy that guided me through the entire 3D creation pipeline — from interface navigation and modeling to finished renders and animations. Along the way I built multiple hands-on projects that strengthened my practical skills and creative confidence in Blender.

Key skills developed

3D Modeling
Detailed objects and environments using essential mesh tools and modifiers.
Texturing & Materials
Applying textures and materials for realistic surfaces and visual detail.
Lighting & Rendering
Setting up light sources and rendering scenes for artistic and professional presentation.
Animation Basics
Animating objects with keyframes, motion paths, and scene animations.
Scene Composition
Arranging models, camera angles, and lighting into polished compositions.

Throughout the course I completed all assigned projects, each reflecting a different aspect of Blender's workflow and reinforcing practical mastery of the interface and 3D creation fundamentals.

Blender fundamentals projectBlender fundamentals projectBlender fundamentals project

Modular Dungeon Environment

A modular dungeon environment built from reusable assets and grid-based design principles. The focus was clean topology, consistent scale, and assembling multiple scene variations efficiently from a limited asset set — a common workflow in game and environment design.

Modular Dungeon EnvironmentModular Dungeon Environment

Low-Poly Dinosaur Character

A stylized low-poly dinosaur modeled from scratch with an emphasis on silhouette, proportion, and optimized geometry — suitable for games and real-time applications.

Low-Poly Dinosaur CharacterLow-Poly Dinosaur CharacterLow-Poly Dinosaur Character

Rigging & Basic Animation

A fully rigged character with clean bone hierarchy and weight painting, followed by basic keyframe animations — covering fundamental animation principles and character movement readiness for games or animated scenes.

Rigging & Basic AnimationRigging & Basic AnimationRigging & Basic Animation

UV Mapping & Texturing

Complete UV unwrapping and texture setup for 3D assets, ensuring efficient texture-space usage and distortion-free layouts. This strengthened my ability to prepare models for texturing, shading, and export into production pipelines.

UV Mapping & TexturingUV Mapping & Texturing

Cartoon Head Sculpt

A stylized cartoon head sculpt created with Blender's sculpting tools. The focus was form, anatomy simplification, and expressive features — translating 2D cartoon aesthetics into a polished 3D model.