Side projects
Blender 3D modeling and animation
I completed a comprehensive Blender course on Udemy that guided me through the entire 3D creation pipeline — from interface navigation and modeling to finished renders and animations. Along the way I built multiple hands-on projects that strengthened my practical skills and creative confidence in Blender.
Key skills developed
- 3D Modeling
- Detailed objects and environments using essential mesh tools and modifiers.
- Texturing & Materials
- Applying textures and materials for realistic surfaces and visual detail.
- Lighting & Rendering
- Setting up light sources and rendering scenes for artistic and professional presentation.
- Animation Basics
- Animating objects with keyframes, motion paths, and scene animations.
- Scene Composition
- Arranging models, camera angles, and lighting into polished compositions.
Throughout the course I completed all assigned projects, each reflecting a different aspect of Blender's workflow and reinforcing practical mastery of the interface and 3D creation fundamentals.



Modular Dungeon Environment
A modular dungeon environment built from reusable assets and grid-based design principles. The focus was clean topology, consistent scale, and assembling multiple scene variations efficiently from a limited asset set — a common workflow in game and environment design.


Low-Poly Dinosaur Character
A stylized low-poly dinosaur modeled from scratch with an emphasis on silhouette, proportion, and optimized geometry — suitable for games and real-time applications.



Rigging & Basic Animation
A fully rigged character with clean bone hierarchy and weight painting, followed by basic keyframe animations — covering fundamental animation principles and character movement readiness for games or animated scenes.



UV Mapping & Texturing
Complete UV unwrapping and texture setup for 3D assets, ensuring efficient texture-space usage and distortion-free layouts. This strengthened my ability to prepare models for texturing, shading, and export into production pipelines.


Cartoon Head Sculpt
A stylized cartoon head sculpt created with Blender's sculpting tools. The focus was form, anatomy simplification, and expressive features — translating 2D cartoon aesthetics into a polished 3D model.